Project info
Role: Product Designer, end to end, (Structure, Wireframing, copy and visual design)
Team: Microsoft Game Dev team
Platform: Adobe Experience Manager (AEM)
Design system: Microsoft Game Dev (MGD) library
Year: 2024
Status: Live
A single destination for game developers to discover how Microsoft is bringing AI to game creation.
Role: Product Designer, end to end, (Structure, Wireframing, copy and visual design)
Team: Microsoft Game Dev team
Platform: Adobe Experience Manager (AEM)
Design system: Microsoft Game Dev (MGD) library
Year: 2024
Status: Live
At Microsoft Game Dev, I had the opportunity to design the Gaming AI Resource Hub, a landing that brings together everything Microsoft is building with AI for game developers.
The goal was to give developers one place to understand what AI can do for their games, and a clear next step.
I owned the page end to end: structure, copy and visual design. I started from the content that already existed, the AI articles on the MGD blog, and built a simple narrative around it: what’s in it for you, proof, and an invitation to join the community on Discord.
The page follows a simple narrative:
What’s in it for you → proof → join the conversation.
I ensured that the website’s sections stood out, facilitating a seamless user experience. The design decisions were data-driven, influenced by the analytics of the site to enhance user interaction and guide visitors to the desired actions.
The approved design featured artwork from a partner game studio in the hero. Close to launch, communication with the studio was delayed and the artwork couldn’t be confirmed in time.
Rather than delaying the launch, I redesigned the hero using the page’s own visual system: the grid and a star accent. The new version needed no third-party approval and kept the page consistent.
In this final round I also refined the copy. The subtitle became more direct (“Welcome to the Microsoft Gaming AI Resource Hub”) and section titles shifted toward action (“AI in Action”, “AI for building your game”).
I used AI during ideation, mainly to explore different concepts for the hero, generate variations for the pillar titles and descriptions, group the blog articles into themes.
It helped me move from a blank page to several directions quickly, test more copy options than I would have written on my own.
But the final decisions were mine. AI suggestions were often too generic, didn’t follow the MGD design library, missed the tone Microsoft needed for developers, so I used them as a starting point and refined them to fit the brand, the audience and the content we actually had.
I owned the page end to end: structure, copy and visual design. I started from the content that already existed, the AI articles on the MGD blog, and built a simple narrative around it: what’s in it for you, proof, and an invitation to join the community on Discord.
The hub launched and is live at this link, giving Microsoft Game Dev a single entry point for its AI content and a direct path to its developer community.
